Glossary
The terms that show up in the challenges, in the order you meet each one across the worlds.
Welcome Village
- AI (Artificial Intelligence)
- Systems that make predictions or generate content from data — without hand-written rules for every case.
- LLM (Large Language Model)
- A model trained on lots of text that predicts the most likely next word — that's how it "talks".
- Prompt
- The text you send the model. How it's written changes the quality of the answer a lot.
- Token
- A chunk of text (a word or part of one) the model reads and generates. Cost and context limits are measured in tokens.
- Context
- Everything sent along with the prompt (history, documents, instructions) so the model can answer more precisely.
- Hallucination
- When the model confidently makes up an answer with no real basis — the main reason to double-check its output.
World 0 — The Summoner (Prompts)
- Few-shot
- Giving 2–3 examples in the prompt so the model follows the pattern, instead of just explaining the task.
- System prompt
- The instruction "behind" the conversation that sets the model's persona and rules before any user question.
- Prompt injection
- Trying to manipulate the model with malicious text hidden in the input so it ignores its original instructions.
World 1 — The Model Workshop
- Training vs. Inference
- Training is when the model learns from data; inference is the already-trained model answering something new.
- Generalization
- The model's ability to get examples it never saw right — what separates real learning from memorizing.
- Latency
- The time between asking and getting the answer. Along with cost, it limits how much processing you can afford.
World 2 — The Librarian (RAG)
- RAG (Retrieval-Augmented Generation)
- Fetching relevant information before generating the answer, instead of relying only on what the model "memorized" in training.
- Keyword search
- Search that matches exact terms in the text — breaks on synonyms ("car" won't find "automobile").
- Embedding
- A text represented as a vector of numbers, where texts with similar meaning end up "close" together.
- Cosine similarity
- A metric measuring how much two embeddings point in the same direction — used to find the chunk closest to the question.
- Chunk / Chunking
- Splitting a document into smaller pieces before indexing. Big chunks dilute the signal; small ones lose context.
World 3 — The Alchemist (Pipeline)
- RAG pipeline
- The retrieve → build prompt → generate answer sequence — the skeleton of any RAG system.
- Citation (grounding)
- Tracing each claim in the answer back to the source passage that backs it — without it, hallucination slips through.
- Hybrid search
- Combining keyword search with vector search, tuning the weight of each for the situation.
World 4 — The Gem Cutter (Advanced retrieval)
- Reranking
- Reordering an initial search's results with a more expensive, precise model, to push the best ones to the top.
- Neighbor expansion
- Pulling in the chunks around a matched result too, so context isn't lost at the chunk boundary.
- Semantic compression
- Indexing a summary of the text instead of the original, to cut noise — at the risk of losing fine detail.
World 5 — The Engineer (Production)
- Cache
- Storing the result of a search or generation already made, to avoid paying (time and cost) for the same question twice.
- Observability
- Instrumenting the system to see what it's doing in production — latency, cost, error rate per step.
- Ingestion
- The pipeline that takes raw documents (e.g. PDF), cleans, chunks and indexes them — before any search can happen.
- Vector database
- A database built to store and search embeddings quickly at scale.
World 6 — The Cartographer (GraphRAG)
- Knowledge graph
- Entities and relations extracted from text, represented as nodes and edges — instead of loose text.
- GraphRAG
- RAG that traverses a knowledge graph instead of (or alongside) vector similarity search.
- Multi-hop query
- A question only answerable by chaining several facts together — usually needs graph traversal, not a single chunk.
World 7 — The Guardian (Terminology)
- Terminology consistency
- Making sure the same concept is always called by the same term — inconsistency confuses both the user and the retriever.
- Concept drift
- When a term's meaning shifts over time in the knowledge base, and the system keeps using the old definition.
- Confidence gate
- A rule deciding whether the system answers or admits uncertainty, based on how reliable the retrieval was.